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Old 10-23-2009, 06:18 AM
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FG-Johan FG-Johan is offline
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Default Killing Floor Update Released

Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Killing Floor
  • Added an all new fireball projectile launching specimen called the Husk
  • Added a new Perk called Demolitions. This Perk's new weapons are the Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher
  • Added new weapons for existing Perks
  • Support: AA12 Automatic Shotgun(with Alt-Fire Semi-Auto mode)
  • Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Alt-Fire Laser
  • Sight)
  • Commando: SCAR Automatic Rifle(with Alt-Fire Semi-Auto mode)
  • Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)
  • Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse Wave 1 first place finisher)
  • Extended Perk Level to 6 with Gold Perk Icons to signify to others that you are Level 6. New perk levels included enhanced abilities for each perk
  • Added 22 new Achievements focused on the new Perk, Maps, and Weapons
  • Completely redone User Interface with a more user friendly Trader Menu design
  • Implemented new Headshot system that improves headshot detection in network games. Additionally this system fixes Insta-Kill Decap on Fleshpound when attacking up close, and fixes the headshot detection issues on the Scrake
  • Improved Healing tool functionality. Healing tool will no longer give "false positives" where the healing animation plays but no actual healing occured. Healing should be easier to perform as well
  • Added ability to Repair Body Armor at Trader, with the additional ability to partially repair the armor when low on money
  • Improved Collision Detection on players. Should allow you to shoot Zeds near other players where the old cylinder collision would not
  • Tweaked Clot attack animations
  • Fixed not being able to properly select your Perk in the Lobby Menu when you join a game during Trader Time
  • Fixed 3rd Person Nade throwing animations not working online
  • Fixed issues with the UPnP system implemented in version 1007. The UPNP system should now properly handle opening ports on many more routers. UPNP system is now asychronous so will no longer make the game appear to hitch if the UPNP system is active. Including a new INI setting for disabling UPnP support
  • Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon)

Source
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Old 10-30-2009, 06:19 AM
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Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Killing Floor
  • Optimized game content to reduce memory usage and improve loading times
  • Fixed achievements that weren't working, 3 Map Achievements for KF-Bedlam, Dot of Doom, and Mr. Perky. Mr. Perky was appearing as though it had been reset(it was working behind the scenes, but the menu functionality was not working)
  • Fixed an exploit related to weapon dropping/selling in the Perks system(that people used heavily with the Medic Gun). This exploit could be used to buy a weapon on a discount and give it to someone else that would sell the weapon for a huge profit
  • Fixed errors in Perk Descriptions (such as the menu saying the level five Sharpshooter get Dual Handcannons, when he actually gets the Lever Action
  • Rifle)
  • Fixed exploits in maps Wyre and Bedlam

Source
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  #3  
Old 11-05-2009, 06:18 AM
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Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Killing Floor
  • Fixed exploits and bugs in maps Farm, BioticsLab, Manor, Wyre, Foundry,and Offices
  • Fixed not switching to a new weapon when throwing the your pipebomb when playing online
  • Fixed pipe bombs appearing to explode when they went out of your view for a while when playing online
  • Fixed pipe bombs not making an explosion sound online sometimes when you don't see them explode
  • Fixed high level fire bugs catching on fire even though they don't take fire damage
  • Fixed the zeds not doing the burning behavior and staying burning forever.
  • Added a system to prevent taking out the Patriarch instantly with one giant group of pipe bombs. Additionally, we have removed the ability to drop the pipe bomb inventory item to prevent players from stockpiling pipe bombs between rounds and spamming too many of them.
  • Fixed vulture head textures sometimes appearing when players were taking damage/getting shot at
  • Fixed a remaining exploit where picking up weapons that were dropped on the ground for a while would give too much money when the item was sold
  • Additional memory usage reductions

Source
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  #4  
Old 11-20-2009, 06:21 AM
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FG-Johan FG-Johan is offline
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Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Killing Floor
  • Fixed exploits on KF-Bedlam, KF-BioticsLab, KF-Farm, KF-Manor, KF-Offices, and KF-Wyre
  • Further reduced the memory utilization in the Killing Floor Client

Source
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  #5  
Old 11-25-2009, 06:20 AM
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FG-Johan FG-Johan is offline
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Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Killing Floor
  • Fixed the game crashing during startup on Windows 2000
  • Fixed the game hitching or freezing when seeing each type of specimen for the first time

Source
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  #6  
Old 08-11-2010, 10:01 PM
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FG-Johan FG-Johan is offline
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Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Killing Floor
  • Fixed a number of exploits in core maps and code
  • Potential fix for performance issues on ATI graphics cards
  • Increased weapon array size for modders to add weapons to store
  • Added sample weapon and player character rigs to SDK

Source
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