Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse Wave 1 first place finisher)
Extended Perk Level to 6 with Gold Perk Icons to signify to others that you are Level 6. New perk levels included enhanced abilities for each perk
Added 22 new Achievements focused on the new Perk, Maps, and Weapons
Completely redone User Interface with a more user friendly Trader Menu design
Implemented new Headshot system that improves headshot detection in network games. Additionally this system fixes Insta-Kill Decap on Fleshpound when attacking up close, and fixes the headshot detection issues on the Scrake
Improved Healing tool functionality. Healing tool will no longer give "false positives" where the healing animation plays but no actual healing occured. Healing should be easier to perform as well
Added ability to Repair Body Armor at Trader, with the additional ability to partially repair the armor when low on money
Improved Collision Detection on players. Should allow you to shoot Zeds near other players where the old cylinder collision would not
Tweaked Clot attack animations
Fixed not being able to properly select your Perk in the Lobby Menu when you join a game during Trader Time
Fixed 3rd Person Nade throwing animations not working online
Fixed issues with the UPnP system implemented in version 1007. The UPNP system should now properly handle opening ports on many more routers. UPNP system is now asychronous so will no longer make the game appear to hitch if the UPNP system is active. Including a new INI setting for disabling UPnP support
Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon)
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Killing Floor
Optimized game content to reduce memory usage and improve loading times
Fixed achievements that weren't working, 3 Map Achievements for KF-Bedlam, Dot of Doom, and Mr. Perky. Mr. Perky was appearing as though it had been reset(it was working behind the scenes, but the menu functionality was not working)
Fixed an exploit related to weapon dropping/selling in the Perks system(that people used heavily with the Medic Gun). This exploit could be used to buy a weapon on a discount and give it to someone else that would sell the weapon for a huge profit
Fixed errors in Perk Descriptions (such as the menu saying the level five Sharpshooter get Dual Handcannons, when he actually gets the Lever Action
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Killing Floor
Fixed exploits and bugs in maps Farm, BioticsLab, Manor, Wyre, Foundry,and Offices
Fixed not switching to a new weapon when throwing the your pipebomb when playing online
Fixed pipe bombs appearing to explode when they went out of your view for a while when playing online
Fixed pipe bombs not making an explosion sound online sometimes when you don't see them explode
Fixed high level fire bugs catching on fire even though they don't take fire damage
Fixed the zeds not doing the burning behavior and staying burning forever.
Added a system to prevent taking out the Patriarch instantly with one giant group of pipe bombs. Additionally, we have removed the ability to drop the pipe bomb inventory item to prevent players from stockpiling pipe bombs between rounds and spamming too many of them.
Fixed vulture head textures sometimes appearing when players were taking damage/getting shot at
Fixed a remaining exploit where picking up weapons that were dropped on the ground for a while would give too much money when the item was sold